Reflections and feedback on the Audio paper 1

Today I am taking the underground to school. I found that there is a problem with the volume ratio between ambient sound and sound effects in this audio. The ambient sound of the underground should be turned up a bit more and the sound effects could be turned down a bit. When communicating while traveling on the underground, the person listening always has the habit of looking down and putting their ear close to the person speaking in order to hear clearly.

I received a lot of feedback during today’s lesson, and in addition to that I realised a few problems myself. The first problem is that the volume of the low frequency environment in the Sound Archive is a bit too loud. When listening with headphones, I felt that the volume of this part was appropriate. But when the audio played by speakers, the low frequency part stood out. Apart from this sound, there were a couple of other sounds in the middle that had the same problem. The second problem was in the interview section, where the reverb and effects of the first two voices were added too much and cut back a bit appropriately, otherwise the content was not clearly audible. When revising the audio, I found that it was better to listen this audio with headphones. In the last section there was a sound effect that went from the left channel to the right channel so quickly that listening to it in headphones felt like the sound was passing through my brain.

There was a lot of work on display at school today, and one piece inspired me. A very old TV with a voice that sounded like the one I heard when I was a kid playing Famicom. I was going to add a bit of current to all of the narrator’s voices to sound like the voices in a 90s game. But then I thought about it and this voice didn’t fit in with this space(the Sound Archive). So in the end I just changed the last line.

(Avatar by Yu Lin(Kuro) & Muyin Cui)