Reflections and feedback on the Audio paper 2

Both movies and video games use graphics and sound to express and tell stories, but video games always make me feel more immersive. Apart from the fact that the player needs to control the character to participate in the character’s story, I feel that the world of the game is alive. 

Games have different world-views, and the people (NPCs) in this world have their own stories, and they move and talk and even live in this world according to the code set by the programmers. There is a game called Swords of Legends 3, which is an RPG game that I really like. The towns’s time are fluid in the game, meaning that going to the same town at different times will reveal that the NPCs in that town are talking about different things. If you have time to follow a few NPCs, pick a few different game nodes to go back to that town, follow them, and then you can know their story. Games from the 90s or 00s don’t give me that feeling, neither do most games nowadays. Only a special few well done video games can do this.

I was thinking about what immersion the games bring. It’s not that game designers have taken our real life and moved it into the game, it’s that they have created another real world within the game. The aim of game sound design is also to build another real world. To feel life, to choose a similar sound field as a reference, and then to think about what elements should exist in this game world based on this game’s worldview. Of course, most games are set the worldview that we cannot experience, such as the universe, the future, or fictional world. Then it’s time to imagine and create new sounds.