Production process 1

The main task was to add the finished sound effects to the Unity project, so two preparatory tasks needed to be completed.

The first is to get the sound files ready to be added. According to the previous plan, I need to add three sound effects and replace one sound effect. The replacement sound effect is the sound of objects being linked in the game interface, I recorded the sound of coins colliding and incorporated it into the current link sound. I feel that the addition of the coin element has the cute and mechanical feel that MA students wanted at the beginning. Regarding the feedback sound in the brain area, this is the brain of a mechanical dolly doll. Associated with the cyberpunk style films and games that I have seen before, especially the Ghost in the Shell series. When assembling the cyborgs, there is always fluid (probably something like nutrient fluid or machine oil) running through the tubes of the machine as you install the machine parts into the body. And the brain is a very delicate organ that is always preserved by being soaked in liquid. So I used the element of fluid when making this sound effect. The game gives the animation effect in that a coloured pattern appears in the corresponding area and then bounces twice, which reminds me of the beating heart. But I can’t use the heart sound directly, I need to make this heart sound cold and mechanical. So the current sound effect was born. The next two sound effects are the ones that appear on the login screen, a boot animation, and a post-boot environment, where I recorded the sound of the computer’s cooling fan.

Link sound and brain feedback sound
Ambient sound of computer cooling fans
Sound effects for boot-up animation

The second preparation was to learn how Unity works, so I went and had a chat with my friend Xinyu Huang (she is a BA game design student). She told me some basic knowledge about the code and told me that I still need to ask this game’s engineer because everyone has different habits in writing code.