Project 2 – Case study 2

https://otogarden.com/

I thought of a game Ingrid shared with us last year in the Collaboration session during the introduction to Unity, and the sound design took a similar form to what I wanted to do. Each action of the player triggers a syllable, so the player gets a unique melody. But the difference is that our game’s sound effects are randomly triggered, so even if the same player makes the same move at the same tempo on the same level, they will get a different melody.