How, where and who you aim to work with

Context is half the work is an exciting read that documents the history of the artist placement group from 1966 to 1989, with some interesting examples. Nick Alderton, Ian Breakwell, Hugh Davies, Bill Furlong, Mick Kemp, Rowan Matthews, Carmel Sammons and David Toop were placed in the Department for Health and Social Security (DHSS) II, 1978–79. This project was perceived as creative and artistic, and while based on discussion and improvisation, sometimes it combined conflicting positions. However, I note that there were also a few failed attempts, whether it was the project with the Ocean Fleets Ltd. or the collaboration with the British Steel Corporation, which reflected the position of artists in the social and political context of the time, where the role and position of artists in commercial and political institutions were not always fully recognised and respected.

The questions we will be thinking about this week are how, where and who you aim to work with.

Is my target form of work? It’s to have a job with a game company and be able to work on films and animation in my free time, or a job with a film company and work on game projects in my free time. I intend to keep all three areas, and all three mediums have the same weight in my mind. Ideally, I would like to have a studio where I can take on film, animation and game projects as collaborations. Of course, this is a very distant future state and would require me to have a very high level of professionalism and a certain level of reputation and influence in the industry. Otherwise, my studio would be not easy to get work. So until then, I need to go to school or study with a company until I am qualified and able to have a studio of my own.